The rules themselves can be tailored to suit any fantasy setting and the game system is designed to allow you to create and field any troops that you like, limited only by your imagination and figures available. A comprehensive points system allows the design of troops as you think they should be represented.
The basic game mechanics themselves are simple to pick up and play, this allows special units, characters, abilities and magic to be added without slowing the game down to a crawl.
Alternate activation phases within a turn means that players on both sides are kept involved and the game is perfectly suited to large battles with multiple players per side.
|Legions of Battle from Crusader Publishing|
The basing system has been designed so that fantasy armies used for other rule systems can be fielded without any need to rebase figures.
Throughout the rules you’ll find lots of examples that help to explain and clarify the game mechanics. These examples play an important part in showing how the rules work and if you are planning on fighting a battle but do not have time to read the entire book skimming these examples will give you an idea of how the games works.
The design concept pits units against each other rather than individual figures and this is reflected in the ‘mass battle’ feel that the rules have. After all 100 Goblins fighting against 80 Dwarfs is hardly an epic battle so using individual figures and skirmish game mechanics as the basis for the rules system makes little sense.
Having said that what is a Fantasy Game without an Elric, Gandalf or Conan? Characters such as Heroes or Legends, Magicians and Monsters all play their part in your army. Some are powerful enough to take on entire enemy units themselves, others controlling the battle, using their magical ability or leading units into combat.
The unit design and points system given at the end of the rules allow you to create pretty much anything you fancy. It is consistent throughout all races and units so there do not have to be official lists, no figure restrictions, no ‘must have’ super units or characters - unless you decide you want to design some yourself of course!
The rules have been designed to represent what can best be described as ‘generic fantasy’. This should allow you to customise rules and create your own fantasy settings by using Legions of Battle as a starting point. The game mechanics and troop design system are very flexible - how you use them is up to you!
More information, fast play sheets and contents page (so you can see what is in it!) are available to download from the Legions of Battle page.
The rules are available from the Crusader Publishing Shop as a 59 page PDF for just £3.00