Sunday, 10 April 2016

1815 Campaign, the Battle of Quatre Bras

Our club is currently mid way through an 1815 Campaign and the first major battle happened at Quatre Bras when the Prussian I & II Corps fought the leading French Corps of the right wing.

The first half of Prussian I Corps deploys to attack.

French Left flank.

I Corps

French forces, soon to be reinforced.

French push their right flank forward....

...and their left!

Remainder of Prussian I and part of II Corps arrive.

As do more French.

Lots more.

Under pressure the French left retreats towards the centre.

Leaving behind a garrison to delay the Allied troops.

Wellington arrives but with no cavalry progress is slow.

Many more troops arrived throughout the day and the tables are set for an even bigger engagement next day.

Sunday, 13 March 2016

Balance of Power Marlburian at Alumwell

One of my favourite shows, this year the club put on a 28mm Marlburian game using a modified version of Balance of Power









Sunday, 9 June 2013

Saturday, 15 December 2012

Dennewitz - Age of Eagles

Probably the final club game of the year was the battle of Dennewitz using Age of Eagles rules.  Most of the players had played Fire & Fury and a couple of us had played the Napoleonic versions before so we had an idea what to expect.


Initial forces face off.
 
Dennewitz has a lot of the troops arriving on table throughout the battle, Allied and French fresh troops swinging the fighting from attack to defence over the day.

Prussian Corps advances.

The arrival of Reyniers Corps meant that the French had a slight advantage in numbers and artillery and the whole Corps started to make for the Prussians as fast as possible.

French arrivals.

Unfortunately the distance these troops had to cover meant that 'as fast as possible' actually turned into 'hopefully before dark'.

French almost ready to launch an attack.

Stalemate in the centre.
Meanwhile inconclusive firing and combat in the centre meant that the battle would be decided on the French left when Reynier managed to press home his attack.

As darkness falls the French attack goes in.
With a couple of hours of 'battle' time remaining but very little 'real' time the French have no choice but to launch everything in charges as soon as they come within range.  Over two turns all of the infantry and reserve cavalry pile into the Prussian line which starts to buckle.

Unfortunately after finally getting to the good bit we ran out of time!

Perhaps a battle with troops deployed closer together and less manoeuvre would emphasise the stronger points of the rules.  We'll certainly give it another go but the jury is still out.

Friday, 14 December 2012

Legions of Battle Fantasy Rules Released

Legions of Battle are a set of Fantasy wargame rules designed to allow you to fight epic battles between a vast array of creatures and races.

The rules themselves can be tailored to suit any fantasy setting and the game system is designed to allow you to create and field any troops that you like, limited only by your imagination and figures available. A comprehensive points system allows the design of troops as you think they should be represented.

The basic game mechanics themselves are simple to pick up and play, this allows special units, characters, abilities and magic to be added without slowing the game down to a crawl.

Alternate activation phases within a turn means that players on both sides are kept involved and the game is perfectly suited to large battles with multiple players per side.


Legions of Battle from Crusader Publishing


The basing system has been designed so that fantasy armies used for other rule systems can be fielded without any need to rebase figures.

Throughout the rules you’ll find lots of examples that help to explain and clarify the game mechanics. These examples play an important part in showing how the rules work and if you are planning on fighting a battle but do not have time to read the entire book skimming these examples will give you an idea of how the games works.

The design concept pits units against each other rather than individual figures and this is reflected in the ‘mass battle’ feel that the rules have. After all 100 Goblins fighting against 80 Dwarfs is hardly an epic battle so using individual figures and skirmish game mechanics as the basis for the rules system makes little sense.

Having said that what is a Fantasy Game without an Elric, Gandalf or Conan? Characters such as Heroes or Legends, Magicians and Monsters all play their part in your army. Some are powerful enough to take on entire enemy units themselves, others controlling the battle, using their magical ability or leading units into combat.


The unit design and points system given at the end of the rules allow you to create pretty much anything you fancy. It is consistent throughout all races and units so there do not have to be official lists, no figure restrictions, no ‘must have’ super units or characters - unless you decide you want to design some yourself of course!

The rules have been designed to represent what can best be described as ‘generic fantasy’. This should allow you to customise rules and create your own fantasy settings by using Legions of Battle as a starting point. The game mechanics and troop design system are very flexible - how you use them is up to you!

More information, fast play sheets and contents page (so you can see what is in it!) are available to download from the Legions of Battle page.

The rules are available from the Crusader Publishing Shop as a 59 page PDF for just £3.00





Thursday, 6 December 2012

Nachod 1866 at Wargamer Show

The club put on a demo game at the wargamer show in Birmingham last weekend.  The battle was 'Nachod' from the 1866 Austro-Prussian war, rules were Quick March Attack.

Unfortunately the lighting in the hall turns everything yellow!